Mlb 2k11 can you charge mound
I found a few details that I had forgotten, so I hope this is helpful to you as well. I'll update this list as new stuff is released. Please let me know if I missed anything and I'll add it in That has been fixed. Everyone basically made the same plays. But this year everything is based on the fielding rating We didn't want to fix fielding by just determining instantly whether someone was going to catch the ball or not.
We want to make it half ratings and half your doing. Throwing Meter accuracy will now have a much greater impact on the quality of your throws and errors. A small yellow circle will come up as the ball is falling to Earth, and it gradually shrinks to let you know exactly where the ball will land. For a good fielder, the yellow circle will come up quickly after the white one. But if you have, say, Adam Dunn in the outfield, pulling down a fly ball is going to be an adventure.
That break on the ball has been shortened considerably in MLB 2K We devoted a lot of attention towards making sure there is significant variation between the hardest and softest throwers so that, once again, the user is able to tell the difference when they see the fielder throw in-game. It always bothered me that fielders were able to backhand a ball from deep short, turn around and throw to first base on a rope while fading away into left field. We set out to make tagging more realistic.
We created all new tagging animations to support the new tagging system, and what we accomplished was a spectacular tagging system that delivers realistic results. Through the Pitcher Control slider, you can change the concept of control to be more or less challenging.
This new slider will allow you to customize the pitching experience to your liking. This is a sensitive slider that will make it noticeably easier or harder to throw strikes.
Basically, 2K11 knows if a batter tends to extend an at-bat by taking a lot of pitches or fouling a lot of them off. If balanced right, this little detail could add an extra layer of realism to the pitcher-batter duels. There is also the chance to hit an infield fly ball when poorly timing a power swing.
The new hit types added to MLB 2K11 mean your catchers first baseman, and third baseman will have to cover much more ground in foul territory. These subtle additions provide a much more realistic gameplay experience at the plate. The ball will have different physics depending on whether the surface is grass, turf, dirt or brick. Part of the ball physics improvements also includes hits that slice or fade. This year, we have the AI hitting the right amount of pulled home runs vs.
Last year, there were definitely too many opposite field home runs. This has been addressed in MLB 2K We also have doubles, triples, and hits into the gaps occurring with the same frequency that took place in real life last season.
For the player you are controlling at the plate, you will also find that a lot of power is required this year to hit opposite field home runs. Trying to pull the ball against a fastball is the most common way to hit a home run in real life and it is no different in MLB 2K Guys like Carl Crawford get out of the box much quicker than someone like his new teammate, Adrian Gonzalez.
Now the camera follows the flight of the ball to the outfield, from home plate instead of trailing behind it. You base runners were off camera and managed from the HUD in the old mode anyway. It's an enhancement consistent with the broadcast presentation tuning that, as we noted earlier, features park specific camera angles that mimic those of real life games on TV. If you are looking to release some aggression by taking guys out, play those other games.
The reason ejections or even mound charging are not in these games is because even though they occur in baseball, they are NOT condoned my the MLB. Hence the reason pitchers get ejected and players get fined and suspended for mound charging. It happens, but it is not part of the game and should NOT be promoted as part of it. Lets look in depth at mound charging. First off, if it were in the game, would any player charge the mound if they got hit.
You all talk about realism in baseball games. Not every player in baseball is going to charge the mound if they got hit by a pitch.
It would be kind of dumb for a player with low temperament to charge the mound and then see get suspended for 5 games in your franchise. Do you think Jim Thome would ever charge the mound? He is one of the nicest guys in baseball. So how do we determine who should and who shouldn't charge the mound. Is 2K going to have to come up with a ratings system based on a players temper.
I am sure Major League Baseball would love that in there video games. I can just see it now. There is not realistic way to make it work in a game and no reason for it to be there in the first place.
Baseball is sport. It is a game. Ejections and fighting can happen, but is NOT part of the game. What's next? You gonna ask for steroid testing to be included in the game User Info: MisterBiceps MisterBiceps 10 years ago 3 I'm just going to argue this because I think there is a place for charging the mound in the game, although I think it should be random in the game and not by user choice.
User Info: herschie herschie 10 years ago 4 I would love to make the rosters so that I could recreate Nolan Ryan beating the living snot out of Robin Ventura. User Info: mphull08 mphull08 10 years ago 6 TC you are ignorant Is there a career mode in this game?
Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.
These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. The descriptors appear on the back of the box next to the rating symbol. For more information, visit www. To create a user profile, use the left stick or the D-pad to highlight the letters on the keyboard and press the A button to select each letter.
Use the right stick to bring up the menu to select other game modes. Play Ball — Jump in and play a quick game. Management — Reset or View the rosters, create a team, adjust position alignment, set up your pitching rotation and lineups, and create a player. You can also view the credits. Resume — Get back to the action. Replay — View a replay of the last play. Options — Check the game options and set them to your liking. Stats — Check out the stats of your current game.
Substitution — Tweak your lineup by bringing in a substitution from off of the bench or bring in a new pitcher from the bullpen. Super Sim — Simulate at bats, half innings or the entire game. Quit — Leave the current game. Once you have created your player and selected a team, you will begin the road to a possible Hall of Fame career.
Throughout your career, your mentor will offer advice to help propel your player to the next level. He will also provide suggestions on how to properly spend your skill points. Listen to your mentor and you could be one of the greats. Your career is what you make of it. If you work hard enough, put your player through the proper drills, and listen to your mentor, then the sky is the limit. You could go down as one of the all-time greats, or end up as one of the all-time busts.
Find the perfect game for any player with a free trial of hundreds of titles from the largest library available. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www. Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating.
Parents can restrict access to mature- rated content. And set time limits on how long they can play. For more information, go to www. Please note that online features are scheduled to be available until April , though we reserve the right to modify or discontinue online features on 30 days notice.
Check www. Your continued use of this Software 30 days after a revised version has been posted constitutes acceptance by you of its terms. Subject to this Agreement and its terms and conditions, Licensor hereby grants you the nonexclusive, non-transferable, limited right and license to use one copy of the Software for your personal non-commercial use for gameplay on a single computer or gaming unit, unless otherwise specified in the Software documentation.
Your acquired rights are subject to your compliance with this Agreement. But as long as you're doing everything the manager is asking, you'll accumulate points as well.
It's about giving gamers different roads to take. And this year, you won't get called up if your player isn't good. We're not going to set you up to fail, but it's different case by case.
The Padres will be an easier team to get called up for than the Red Sox, but it all just comes down to how you're playing. You can create a stud hitter, but on defense, that ball shadow might be enormous. Now we have guys in the office who create average hitters, but are the slickest fielders around and are having so much fun.
Reworking the defensive system gave My Player new life. And since your starting out in the ratings with a 50 for everything, being able to build up your player and see the difference through the various animation tiers per position really adds a lot to the experience.
When playing through a baseball game's franchise mode, you're investing weeks, if not months of your life. That's why the 2K team dedicated this year's mode to putting everything in the hands of the gamer while at the same time giving everything about the experience a more authentic feel.
A good example of this is in-game injuries. Forget the days of a screen just randomly popping up and telling you a player is hurt. In "MLB 2K11" you will see your player get injured on the field all new motion-captured animations , then it's up to you to manage how to play him.
You can keep him in, but his ratings are going to take a hit, or you can decide whether you want to put him on the DL or just bench him and hope he's a fast healer. And while these decisions can be automated for anyone who doesn't want to tinker, for those gamers looking for that extra edge that putting someone on three day DL lists can give them as opposed to one day stint, the choice is yours on how to deal with everything from a freak injury or a flu to an older player dealing with chronic back pain as older players will break down if you play them too much during the season sorry, Huff.
And now that franchise mode features day hot and cold streaks for every player in the game player ratings now rise and fall depending on how a player is playing during a rolling day period , it might be in a manger's best interest to tell a struggling hitter to ride the pine for a couple of days to get out of a particularly icy stretch of the season.
But now that the statistics engine has been ironed out, it looks like players will actually progress at a more realistic rate.
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