Can you stealth kill in far cry 2
Advanced stealth visibility and detection range. Enemy state and behavior. Specific AI cases. The checkpoints. I've seen it thrown around a lot on the internet: The stealth is broken. The AI is dumb. I'm here to tell you how wrong those people are, and help those frustrated with a seemingly unpredictable AI. The game is harsh in it's realism, it doesn't tell you anything, the cues of what the AI is thinking are few. By todays standards in shooters, Far Cry 2's AI is damned smart, and it does abide by the rules set by the game.
The second to last section I'll share some tips and discoveries that will aid you. In recent years the community has discovered the infamous bouncing NPC bug was caused by high frame rates. The engine is basically over-revving, and things fall apart. The AI is also affected by this. It wasn't a problem in the first couple of years of release, as it was quite a demanding game. Similarly, I ran into issues all those years ago when I used software video capturing for the game.
This can be done by setting the video resolution to 60hz and turning on vsync. Or using an FPS limiter. Most of this guide is based off experiences playing on Hardcore difficulty setting. Each step up in difficulty adds to AI awareness and reaction times. But when you hit infamous difficulty, a lot of flags get toggled, evident in the game files, and you get little mercy when sneaking.
You also do not go into critical health where you can perform the grizzly first aid actions, you just keel over. It has heavy impact on gameplay, it doesn't simply touch your health and ammo as you might expect. Consider what you want from the game when you choose.
Infamous gives you little room for learning and experimentation. When you can't break line of sight, often the case, that's when the enemy's detection range, and your visibility radius, comes in to play. I see the system as circles and cones. Your visibility is like a circle around you, the radius increases depending on various factors listed below. The enemy's field of vision is a cone separated as outer and inner. If your circle intersects with his outer field of vision he will get suspicious, and if it intersects with his inner field of vision, he'll spot you and go into combat.
The biggest flaw of the game is no doubt the checkpoint system. There's no timer deciding when they repopulate. Once you get a certain distance away from an area, that area unloads from your computer. The game doesn't keep any track of cleared checkpoints or the like, so when you return and the area reloads, it'll be in it's default, populated, state.
Keep this in mind. If you really hate finding a checkpoint you just cleared repopulated, don't plan your return route to go through it.
Sounds dumb, but even a hardcore fanboy like me is taken a bit out of the experience when I have to clear the same checkpoint twice within 5 minutes. This is about how far I could go before the checkpoint respawned. About a third of a map at default zoom. But needs to be tested more, so don't count on it yet. First and foremost, plan ahead, experiment with the tools. Be creative. Be smart. Put yourself in the situation, what would you do? Rarely do what other shooters have taught you.
As soon as you accept a mission, the mission has begun. Every checkpoint and patrol is a secondary objective that must be bypassed to reach your main objective. I think half the fun of Far Cry 2 is experimenting to discover more ways to engage, so consider some these potential spoilers. I guess Stealth takedowns - To silently take someone out, with a suppressed weapon of course, always aim for the head even with the suppressed shotgun.
Clean headshots are the only "silent" kills. Any other hit or miss near him and they cry out, and then it's straight to the alert phase. If the second shot is landed fast enough you can get lucky and not raise attention to others around. If there's people very close by the guy you're taking down, chances are also they'll react. I suspect it's due to the sound of the body dropping to the ground. Go for isolated targets. The machete I never use the machete for takedowns, it's both hard to get close enough without them turning around, and the backstab-slash is not a one-hit kill.
You'll have to stab him while he's down. I didn't play the original far cry but what i can say about stealth kills is this. Yes stealth kills are possible, but you have to come from behind the enemy in a crouching mode slowly, I've found at least with the machette.
Your best bet for stealth killing is a silenced weapon headshot after sneaking in close. But guess what? The original Far Cry wasn't on consoles. User Info: CradleXX. User Info: MightyDread.
You can sneek up on someone and kill them as long as they don't see or hear you. The hard part is not letting anyone else see you. That is usually what will blow your cover. It's more realistic than most other games in this respect.
You can't just hack a guy in the back with your machete and not have his buddy twenty feet away not hear it. You just have to be careful not to let anyone see or hear you when you make the kill. I've found its best not to try to play this game too stealthy anyway.
The enemies can see and hear you from pretty far away and since it is so hard to stealth kill- I usually just pull a "Rambo"!! Works every time! User Info: Mutant So one could be led to believe they'd pursue that storyline Much more likely than the craptacular one in the original. Trigens sucked and feral mutants were awesome.
But yeah, technically, this game takes place in a universe completely different from both the original PC version and the Xbox versions. So, it's an entirely new game really. The Far Cry title is only there to boost sales, and perhaps as an indication of the games scale Huge and open-ended. Yea but come on I kill someone with a knife and they barley scream, the whole camp shouldn't be on to me. The knife should be able to be used for stealth.
The ai really isnt that great. They just make it seem good by making every enemy within a 1km radius come running in your direction. They shoot you from any distance when you get in a car, or start fixing one, and they ALWAYS attack you for no good reason.
Once, when raiding a camp at night, I snuck up on the sniper and stabbed him from behind, no one was alerted. Then I took his sniper and killed everyone in the camp with it before they could react. So, in my case, it worked. I could see it being a nuisance though since if he had screamed, my plan would have been destroyed. I've only had success with the Dart Rifle, on the other hand I've killed about 10 people with it without them ever shooting at me, sure they were alerted took cover and searched for me when they found their dead comrades, but it was pretty stealthy in the fact that they never saw me or shot at me despite me killing so many.
I was sitting on a hill in some bushes with my camo suit on. I have been extensively 'trying' to play stealth game and from my experience only 2 weapons work with stealth. Those two weapons are the dart gun and the silenced pistol.
The dart gun you can pretty much shoot your heart out day or night and the enemy will never find you.
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