Hl2 what is the combine




















Limit to:. Supported Games. Float Dock Strip Slide. Left Right. Small Regular. Click Hover. Left Center Right. This is no longer the earliest version of the Combine Soldier that there are screenshots of.

It still features the visibly red eyes from Version 1, and has a red arm-patch also seen later on Version 3. It has a visible finger on its hand which appears to come from an early version of Counter-Strike: Source.

The earliest version of the Combine Soldier we have the texture for. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes. The pants textures from this version are identical, and the boot textures while moderately different, are still fairly similar. Oddly, the hand textures here are recycled directly from the Gasmask Citizen. The first and last early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown , and the eyes are now a darker, reddish brown.

Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading. The Combine Overworld's climate seems to be different from that of Earth. From what can be seen through the portal, the orange sky appears gaseous and intangible - strange clouds and even what look like stars can be seen, bearing an appearance similar to that of Xen.

The Advisor wears a small black cup over its snout, suggesting it cannot breathe Earth's air, and all transhuman Overwatch forces have completely airtight outfits, even though the wearers are modified humans on Earth; this suggests that although they do not need it on Earth, it could be useful in other locations such as worlds with a different atmosphere although the outfits do not feature oxygen tanks.

The Overwatch Voice also tells several times to Overwatch troops that "mission failure will result in permanent off-world assignment", hinting that any Overwatch unit is meant to be able to operate in other Combine-controlled worlds, the Overworld itself or other unknown Combine colonies.

This suggests that the Combine Overworld does not support oxygen or nitrogen, the primary gases of Earth's atmosphere. Before Breen attempts to escape through the portal at the end of Half-Life 2 , he says to an Advisor that he cannot survive in the environment beyond the portal; the Advisor presumably answers he could do so with a new 'host body', which Breen hesitantly accepts. In the original final showdown conversation at Breen's office, Breen was to mention the "Aleph universe" as the universe Eli and Alyx were to be sent; [1] this might be referring to the Combine Overworld.

Given that the Combine has been occupying Earth for nearly twenty years, the humans Gordon Freeman sees throughout the game are possibly the last humans born naturally.

Evidence such as the ghostly laughs and screams of children heard in the playground outside one of the apartments in the first chapter of Half-Life 2 a crying couple showed shortly after.

The player does not see any children in the most human-populated areas, remarks by Resistance members such as "I'm glad there are no kids around to see this. According to Half-Life 2: Raising the Bar , children were present in the early stages of the game development in City 17, called the Combine Factories.

Adults and children were to work in this area closely watched by Metrocops and Combots. In the Cremator Factory , children were supposed to build enemies called Cremators. As the concept of human reproduction disabled by the Suppression Field evolved, children finally got cut with the whole area, along with the Cremator.

A Combine soldier connected to a memory replacement device. Comments at a train station at Half-Life 2's start suggest the Combine has been drugging the populace through their water supply.

One of the citizens' remarks, "Don't drink the water I don't even remember how I got here. Plus, this citizen sounds a bit crazed. This drugging may be reinforced by the numerous soda machines stocked with " Dr.

Breen's Private Reserve ," which freely dispenses water in a standard ounce can. The insinuated reason for this supposed mind control is humans forget why they hate the Combine. This mind control makes the Humans accede to the Combine's and Breen's demands. This mind control creates a fresh mental template for forced re-education. A Combine radio transmission to Civil Protection officers states: "Reminder, memory replacement is the first step to rank privileges.

Their memories may either forbid them from harboring any negative thoughts toward their Combine overlords or program them to believe in protecting the Combine. However, Barney suggests the opposite when, during Episode One , he states that "now it looks like we're gonna have to cut a path through every chicken-shit Metrocop who's having second thoughts about defending City 17!

Indications that the Combine are capable of, and regularly perform, forced memory replacement are present in the game's data files—specifically, the model above named "soldier bed," seen later inside the Citadel during Episode One. This model closely resembles that of concept art in Half-Life 2: Raising the Bar. The machine itself consists of Combine emitters and equipment; attached is an arm-like device holding a human body. Lastly, a shell-like apparatus containing three different screens and panels envelops the head.

Accompanying this model is a small group of sounds resembling harsh subliminal messaging; this audiovisual messaging system explains the military training used by normal post-human individuals. This model, in addition to several bizarre sounds of voices in the data files, suggest that this "brainwashing" memory replacement is an important part of Transhuman orientation.

The process of instilling Combine propaganda, erasing and, eventually, replacing memories results in a soldier incapable of rebelling against Combine influence, as well as enabling Transhumans with no military background to become part of the highly specialized Overwatch forces. Graffiti sprayed near Black Mesa East and other places such as Matt 's home , with a Combine or possibly Resistance, or even a recycled Conscript soldier holding a baby next to the word 'Caste'.

The Combine does not flinch at committing acts of extreme brutality and even genocide to maintain control over the human populace. In the Half-Life 2 Chapter Route Kanal , a refugee base is raided, and a few members of the post are lined up against the wall and shot just as Gordon arrives. The town of Ravenholm was extensively shelled resulting in the zombification of nearly all its residents.

Throughout the Highway 17 chapter, the player encounters numerous bodies in the coast houses. Some bodies in these houses have been burnt in bonfires by the Combine. The draining of Earth's oceans is easily the most striking sign of the Combine's rule on the planet. It is evident at several points in the game that the Combine is depleting Earth's natural resources.

One of the official Half-Life 2 descriptions details how Gordon Freeman must return to "an Earth infested with aliens and being picked to the bone. One of the most noticeable signs is that Earth's ocean levels have dropped dramatically is during the coastal chapters Highway 17 and Sandtraps and the waterways of City 17 in Route Kanal and Water Hazard. The coastline is littered with boats and ships resting on what was once seabed, and various docks and piers are no longer standing in water, but are instead towering over the now traversable landscape.

At Highway 17's beginning, Gordon arrives at a harbor a distance from the water's edge. Indications of the previous sea level judged by moss gathered on harbor structures although the moss levels are somewhat inconsistent places the former sea level several feet higher than what is now the ground.

The book Half-Life 2: Raising the Bar mentioned that this massive, planet-wide water drainage is accomplished through the presence of a giant Combine "drain," actually a teleporter, which sends the water to other Combine-enslaved planets.



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