How does groove agent one work




















A MIDI track is also created and is associated with the first empty pattern pad. Explore how this function is used to separate the tonal and noise components of samples.

They can be re-mixed together or recombined with other elements from other samples. The Record Tab. Learn how to record and map your own samples directly onto Groove Agent's Instrument pads. Working with Patterns. See how to load patterns across multiple pads, and how Global pattern mode effects triggering patterns from multiple agents.

Note Repeat. Hear how the Note Repeat functions allow you to generate repeated notes within a particular note range using various rhythmic subdivisions, that are switched on the fly in real time. The Phrase Player. See how this part of the Perform Window is used to generate phrases based on user defined rhythmic patters.

Capturing the Repeat Patterns. The Pattern Editor. Explore how to modify and create MIDI note patterns and controller data in this window. Learn about automation and controller assignments, and global options to optimize your use of Groove Agent 5. Eli Krantzberg presents in-depth Groove Agent tutorials! Learn all of Groove Agent 5's features and functions as well as how to make realistic drum beats and more.

These Groove Agent video tutorials are perfect for those starting out with Groove Agent 5, or just want to know more about this powerful virtual drum instrument. Eli gets you going fast with important foundational videos on Groove Agent 5 including a detailed overview of the user interface, how to load and customize kits, as well as replace individual drums.

Styles is then explained and explored so you can create a wide variety of beats and grooves. Next, Eli shows you all about Agents, and how to work with multiple Agents, layer them, and the different acoustic and percussion Agent options. Editing and mapping instrument pads is then shown and you'll see how to drag and drop, reorder, swap, exchange, move, copy and reassign instrument pad assignments and layouts and much, much more.

Eli then teaches you everything you need to know about working with and editing patterns, note repeat, the Phrase Player, Mixing tips and using Automation for creative effects. To see what each Groove Agent 5 tutorial shows you and how they will help you use and make better drum tracks with Groove Agent, see the individual Groove Agent 5 tutorial descriptions on this page. If you're ready to start making beats with Groove Agent, this series of Groove Agent 5 videos will get you going fast There are many things our users love about Groove3, but a couple always stand out at the top when asked why people choose us as their learning resource.

We meticulously craft professional quality tutorials that are thoughtful, informative and done with attention to detail. Our library brings over hours of quality instruction to you fingertips and we release new content every week.

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Sample this tutorial Overview Percussion Agent. Overview Learn about the layout of the Groove Agent interface, and see where all the important element are accessed. Loading Kits See how the Kit Rack and Kit Slot functions are used to customize and control the loading of kits and patterns. The Load Panel Discover how the various tabs are used as a searchable database for Kits, individual instrument sounds, patterns, and more.

Introduction to Styles See how unassigned pads are used in conjunction with the Style Player to generate pattern variations with varying degrees of complexity and playback parameters for different song sections. Creating the Different Sections of a Drum Part Discover how to copy and modify customized styles to multiple pads in order to create the different sections of a song; and then see two different ways of bringing the style patterns in to your DAW.

Working with Multiple Agents Learn how to set up the kits for two different agents, one acoustic drums, the other percussion, to play styles that complement each other. Layering Multiple Agents Explore the use of multiple agents to create fatter layered sounds, when triggering the same patterns.

Percussion Agent Hear how the Edit page Sound Parameters effect the sound of the percussion agent instruments. Beat Agent Pad Mapping Learn how to drag and drop, reorder, swap, exchange, move, copy and reassign instrument pad assignments and layouts. Working in Mapping View See how this window is used to split or layer multiple samples assigned to the same pad, and adjust their volume, pan, tuning, filter settings, and more, individually.

Envelope Editing Discover the basics of editing pitch, filter, and amp envelopes, including how to control the display and movement of the existing as well as newly created envelope points. The Slice Tab Use this part of Groove Agent 5 to slice audio loops and automatically map the slices to instrument pads.

Decompose Explore how this function is used to separate the tonal and noise components of samples. When you open a new instance of Groove Agent One, all pads 16 pads in each of eight groups, with each pad triggered via a different MIDI note are empty.

We now need to map each slice from our two loops to individual Groove Agent One pads, which requires a quick visit to the Audio Part editor for each loop in turn. The parts can be dragged and dropped to an empty pad in Groove Agent One, and when you let go of the mouse button, each slice is automatically mapped to consecutive pads, starting from the pad you dragged onto.

I find it easiest to place my first loop the 'performance' loop on the first pad of group one. In this case, because it has four bars' worth of slices, it pretty much fills up all the pads in group two also.

Dragging and dropping from this icon back into the Project window creates a MIDI file that, when played back to Groove Agent One, will trigger each slice in turn, recreating the original drum performance. Having obtained a MIDI version of our performance, it's time to process our 'sounds' loop in the same way. Again, for convenience, I chose to drag and drop the slices into the empty pads, starting on pad one in group three.

The example loop being only two bars long, it fills fewer pads. If we were to drag and drop from the Exchange icon to the Project window, we'd get a MIDI part for this second loop — but that's not what we're trying to do I've manually selected all the MIDI notes that trigger a kick-drum slice. Before we swap some of the hits in our 'performance' loop for those from our 'sounds' loop, a bit of MIDI editing is required. Playing back the MIDI part now will still give you pretty much the same performance, but each occurrence of the kick drum will now trigger the first kick-drum slice, rather than those from later in the loop you can check this by watching which pads light up in Groove Agent One as slices are triggered.

What you're trying to do is get the loop to play back using a smaller number of MIDI notes and, hence, a smaller number of Groove Agent One pads than the original. The same process has been repeated for MIDI notes for all the key drum sounds. Note that the Grid relative setting makes it easier to move the pitch of a MIDI note while maintaining its timing position. The last step is the easiest of all. Groove Agent One lets you drag the sample from one pad and drop it onto another, simply swapping the pad assignment of the two samples.

Having auditioned the pads containing the slices from the 'sounds' loop, I thought the best kick hit was found on pad C1, and simply clicking on this pad, holding the mouse button down, pointing at the Group 1 button which toggles the Groove Agent One display to the first group of pads , I was able to drop this replacement kick sound onto pad E2.

It was then a case of simply repeating the same swapping process for each of the key sounds in the loop. While you might sometimes require a little further processing to smooth out the transitions between slices for example, a light dusting of reverb to 'glue' the new loop together , the job is now pretty much done.



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